Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
正在学习SDF算法的原理,觉得真是很厉害的工具!
一个简单的例子: shader_04.vl
RayMarch可以支持Material,因而也可以编写shader,这也增加了很多可能性。
更新一下源文件: shader_04.vl
支持Fresnel的材质写法
更新源文件:
shader_04.vl