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按照官方的例子,结合自己的理解,又弄了一个例子;99%满足要求,但是在特别极端的情况下(例如模型之间实在是靠得太近)也会有同时触发的情况……
用 SkiaRender 加了一行字,怎么能让它不受 Fog 的影响呢?
源文件在此 My Raycaster with Mouse.vl
@青-Joker SkiaRenderer 对应的 RenderEntity 的 RenderStage 改成 AfterScene 就不受 Fog 的影响了……